![]() Home of Smart Sharp, Temporal AA, NFAA, BloomingHDR and others. Various anti-aliasing shaders and more (used to be part of Depth3D). Home of Cinematic DOF and other utility shaders. All these shaders have been worked from the ground up and provide staggering performance and visuals in comparison to their qUINT counterparts. Hosts effects such as Launchpad, MXAO, Sharpen, and SMAA. Marty McFly's new repository to be replacing qUINT soon. Home of MXAO (ambient occlusion), Lightroom, Advanced DOF, DELCS (sharpening), Bloom and other utility shaders. Home of many useful effects like SMAA, FXAA, LumaSharpen and CAS, as well as many ports of effects from the SweetFX injector. The original shader suite that ReShade was created to support. Required for most shaders, should be installed automatically by the setup tool. ![]() Scripts/gamelogic.Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere. Scripts/a(79,1) PlayerDeaths loaded morgue 4526 Scripts/a(179,1) Mod: wyvard (Wyvard) Loading a Scripts/a(187,1) Mod: wyvard (Wyvard) Mod had no a. Scripts/a(179,1) Mod: workshop-257781035 (Too Many Items) Loading a Scripts/a(187,1) Mod: workshop-257781035 (Too Many Items) Mod had no a. Scripts/a(179,1) Mod: workshop-196046828 (Manual Workshop Update) Loading a Scripts/a(187,1) Mod: workshop-196046828 (Manual Workshop Update) Mod had no a. Scripts/a(152,1) Loading mod: wyvard (Wyvard) Scripts/a(386,1) Could not load mod_config_data/modconfiguration_wyvard Scripts/a(386,1) Could not load mod_config_data/modconfiguration_workshop-257781035 Scripts/a(152,1) Loading mod: workshop-196046828 (Manual Workshop Update) Scripts/a(386,1) Could not load mod_config_data/modconfiguration_workshop-196046828 Scripts/a(75,1) ModIndex: Beginning normal load sequence. THREAD - started 'WindowsInputManager' (5516)ĬDontStarveGame::DoGameSpecificInitialize()ĭoLuaFile loading buffer scripts/a GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.) Any thoughts on this? I'm not entirely familiar with how to read this myself. Hoo boy.I figured I'd have to check that out for errors. I have a feeling that a lot went wrong, like Binar圜onverter being outdated, entering an invalid tz value and incorrectly redirecting my asset. Finally, I went inside my a and changed the idle assets to "dont_starve\mods\wyvard\anim\wyvard_idles.zip".I successfully compiled the anim.tex with Binar圜onverter, then put that inside of "dont_starve\mods\wyvard\anim\wyvard_idles.zip".I know this will look bad, but I just want to change something in-game for now. I edited the anim.tex inside of my intermediate folder and changed the tz value of "name torso" to -10 for all 120 torsos.Using the atlas-0.tex from my mod, the build.bin from my mod and the anim.bin from player_idles.zip, I successfully ran those through Binar圜onverter.I downloaded Binar圜onverter from here. ![]() It's a little complicated, though, so I'll say exactly what I did. OK! I decided to start on my animations this weekend, but it seems I've run into a problem.
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